Design Critique inside a Multi-player Game Engine

نویسندگان

  • Jules Moloney
  • Robert Amor
چکیده

The design critique process, used to provide expert feedback on a building design concept to students in architecture schools throughout the world, is reinterpreted within the context of an ITbased collaborative virtual environment. IT support for design critique allows new modes of participation where the experts do not have to be co-located to carry out their tasks and, through the ability to record criticisms, can join, or leave, a critique session as their time pressures allow. Students can guide tours through their virtual designs, yet those making the critique still have the ability to explore other aspects of the design which intrigue or concern them. Commentary and annotation on the design is attached to various aspects and views within the model and dialogues between the student designer and those making the critique can be built up over time. The resulting discussions recorded against the design can then be used for future reference by the student or as instructive commentary for newer students reviewing previous design approaches. A game engine provides the real-time 3D visualisation, base interactivity and multi-participant support upon which critique specific functionality has been incorporated.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

StringCVE: ADVANCES IN A GAME ENGINE-BASED COLLABORATIVE VIRTUAL ENVIRONMENT FOR ARCHITECTURAL DESIGN

The University of Auckland has been utilizing a multi-player game engine to develop an application (StringCVE) to coordinate architectural design and critique within a collaborative virtual environment (CVE). The initial emphasis of the research was to provide a low cost but feature rich alternative to commercial Virtual Reality (VR) in order to facilitate virtual design studios for architectur...

متن کامل

The Jomini Engine: a historical MMORPG framework

This short paper discusses the design of the JominiEngine, a serious game engine for massive multi-player online role-playing games (MMORPG), designed as an educational tool for the learning history. The main design principles of the game engine are accuracy in the historic model, flexibility in the scope of content modeling and cover a wide range of historic periods, cooperative team-play embe...

متن کامل

Multi Responses Optimization Through Game Theory Approach

In this paper, a new approach based on game theory has been proposed to multi responses problem optimization. Game theory is a useful tool for decision making in the conflict of interests between intelligent players in order to select the best joint strategy for them through selecting the best joint desirability. Present research uses the game theory approach via definition of each response as ...

متن کامل

A Procedural Critique of Deontological Reasoning

This paper describes a prototype game that learns its rules from the actions and commands of the player. This game can be seen as an implementation and procedural critique of Kant’s categorical imperative, suggesting to the player that (1) the maxim of an action is in general underdetermined by the action and its context, so that an external observer will more often than not get the underlying ...

متن کامل

طراحی و اجرای یک سرویس Game GIS برای مدیریت بحران زمین‌لرزه مطالعه‌ی موردی: منطقه‌ی 10 تبریز

The term "Game GIS” implies to real spatially enabled games in which a special part of the world is virtually simulated, represented and managed. In fact, game GIS is an integrated system consists of video games and geographical information systems, aimed to simulate and representing spatially enabled environment. The achieved result of implementing a game GIS service can be exploite...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003